More re-runs from my earlier Tate blog... I suspect my colleagues are all getting ready for WisCON. So, think of these as summer reruns...
One of the things that can scare nascent writers about science fiction is, well, the science. Even professional SF/F writers, like my mentor Eleanor Arnason, have been known to choke when it comes to the nuts and bolts part of the story.
First of all, don’t let "getting it right" stop you. Remember – William Gibson wrote his groundbreaking cyberpunk novel Nueromancer on a typewriter, and while having almost no experience with a computer. All you really need from the science is the spark for the idea.
Story elements -- like character and plot and theme -- are far more important to most editors than the preciseness of the physics (or chemistry or biology or math). Now, that’s not to say you have a license to not TRY to get the science as right as possible, because SF/F fans (your readers) will notice egregious errors and be more than happy to corner you at a convention and explain the way gravitational physics REALLY works.
I think the key to writing successful science fiction stories is to be enthusiastic about the science you're writing about. I don't think about science every day, though I'd like to. One of the ways I keep myself open and receptive to the seed of a science fiction story is to hang out where ideas germinate.
If you're struggling to find SF ideas, (or if, like me, you just like to hang out where the smart people are,) I'm going to suggest that after you read the New York Times in the morning (or whatever your post-coffee gathering ritual is) you check out some scientific web sites – or, like I do, keep a few of these magazines in their print form in the bathroom for quick perusal.
There are many, many more I could list, but the articles in these magazines are written in such a way to make you the kind of vaguely informed dangerous that really promotes a good science fiction idea. That's to say, they aren't terribly technical and they leave out the details that would probably send your idea down in a flaming wreck.
Half-assed ideas are the ones with the most wriggle room. Go for it. Make your characters real and the situation believable and the science won’t matter. Get it close enough, and then find an expert to fix what needs fixing. Or just pray that with enough hand waving, the editor will be so charmed by your work that s/he won’t give a crap that your science is wonky.
What about you? Do you have stories that you've stalled out on because of the science? How important do you think "getting it right" is?